Wednesday, November 16, 2011

Imaging Your Game

WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) 

I am writing my game for people who are between 9 and 29  years old. The person who plays my game must be able to  have skill and strategy. Since my topic is skill the player must already know about how to get sugar in the both different cups and draw . 

WHAT will your game teach the player about your topic? (Be specific!) 
you will need skill on my game and on Sugar Sugar.
My players will learn about the details of my topic, such as I will make a good background . 

WHERE does your game happen? 
In a kitchen or at you house on a shelf.
Describe the world you will design for your game. 
Awesome!
The environment for my game will look like a kitchen background. 

How will this setting add to the learning experience? 
You will learn strategy and recognise the movement of what you'll need to do.
This setting will add to the learning of my game by figuring out what to do in both games. 

HOW does your game world teach the player about your topic? 
It gives certain details and will make you strategy smarter.
What happens in the world that helps the player learn? 
If you use to much suger you'll get diabeties.
The environment of my game will help the player learn by . 
Not pouring suger in a pantry and on the counter.


How does the player use what they learned to make something happen in the game? 
The player will need to use their knowledge of the directions in order to complete the task. 

WHY is a game a better way of understanding your topic than a quiz? 
Because won't pay a attention to quizzes as much and they'll play the game longer find out what the goal is.
A game is a better way of understanding my topic than a quiz because you have to find  out how much sugar without reading.